If one wished to purchase them at Hobby Shops or order them online, take note that they can be slightly costly unlike the ones sold at the shop. |
The High Grade Universal Century (HGUC) GM/GM II/GM III Set is a 1/144 scale 3-pack kit released in 2023, as an exclusive for The Gundam Base.
Includes[]
- GM
- Beam Saber hilt
- Manipulators
- Right Trigger hand
- Left Splayed hand
- Beam Spray Gun
- Shield
- Beam Saber
- GM II
- Beam Saber
- Manipulators
- General weapon-holding (1 pair)
- Trigger-finger (right)
- Beam Rifle
- Shield
- GM III
- 2 Beam Sabers
- 2 4-tube Medium Missile Pods
- Normal hatch
- Deployed hatch
- 1 pair of 2-tube Large Missile Pods
- Manipulators
- Fists (1 pair)
- General weapon-holding (1 pair)
- Open-palm (1 pair)
- Trigger-finger (right)
- Beam Rifle
- Shield
- Adapter
Kit Features & Gimmicks[]
Articulation[]
GM[]
- The head can swivel on a single ball-joint neck.
- The arms can...
- Swing on a peg-and-socket joint.
- Raise horizontally.
- The upper arms can rotate.
- Elbow and knee joints can only be bent up to 90 degrees.
- The manipulators can swivel on a ball-and-socket joint.
- Torso can pivot from left or right if slightly pulled up.
- The waist can turn 360 degrees.
- The upper thighs can swivel on a ball-and-socket joint, though in an extent due to the limited skirt armor motion.
- Front and side skirt armors can slightly pivot to avoid interference.
- The ankles can tilt back and forth in a limited manner.
GM II[]
- The head can swivel on a ball-and-socket joint.
- The shoulder joints can slightly swing frontward.
- The arms can...
- Swivel on a ball-and-socket joint.
- Raise horizontally.
- The upper arms can rotate.
- The elbows are double-jointed.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can rotate 360 degrees.
- The hip joint axis can swing frontwards/backwards on one side.
- The upper thighs can swing frontwards (and backwards in a limited extent) on a peg-and-socket joint, raise horizontally, and/or rotate on each piece.
- The knee joints can only be bent up to 90 degrees.
- The ankles can pivot/tilt in an extent.
GM III[]
- The head can swivel on a double-sided ball-and-socket joint.
- Shoulder joints can swing frontward.
- The arms can...
- Swivel on a ball-and-socket joint.
- Raise horizontally. (Can be slightly tampered if a Medium Missile Pods are mounted onto)
- The upper arms can rotate.
- Both the elbow and knees are double-jointed.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can rotate on a ball-and-socket joint.
- The hip joint axis can swing frontwards/backwards on one side.
- The upper thighs can swing frontward (and backward in a limited extent) on a peg-and-socket joint, raise horizontally, and/or rotate on each piece.
- The ankles can pivot/tilt.
- The Beam Saber recharge racks are poseable.
Weapons/Other Gimmicks[]
GM[]
- The hands are swappable.
- Each of the weapons must be wielded by their own respective hand parts.
- The Shield can attach onto the backpack.
- Beam Saber hilt can be removed of one prefers to display the GM with an activated Beam Saber.
GM II[]
- The right hand is swappable.
- Each of the weapons must be wielded by their respective hand parts.
- The beam saber hilt can be optionally removed from the backpack as a handheld weapon.
- The shield can mount onto any forearms with an L-shaped adapter, though the default position is on the left.
- GM II can mount onto any Action Bases. (Sold separately)
GM III[]
- The hands are swappable.
- Each of the weapons must be wielded by their respective hand parts.
- The Beam Saber hilts can be optionally removed from the backpack as handheld weapons.
- Beam Rifle's grip can pivot.
- Medium and Large Missile Pods can be optionally removed from the GM III.
- Medium Missile pods' hatches can be swapped with either normal or firing mode pieces.
- The shield can mount onto any forearms via an adapter, though the default position is on the left.
- GM III can...
- Use the shield from the HGUC Jegan (ECOAS Type). (Sold separately.)
- Mount onto any Action Bases. (Sold separately)
Tips & Tricks[]
- For better results, some or most of the details are needed to be applied with Gundam Markers or Mr. Color paints.
- Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals and painted details.
- If using matte/flat-finish top coat, it is advisable not to spray on the clear/translucent parts - can be done by masking or spraying top coat while the said parts are separated.
[]
- GM:
- The 1/144 WA-7 Shield for E.F.S.F. MS garage kit can be used for this Gunpla.
- The 1/144 Hyper Bazooka Ver. Ka. (2.0) garage kit can be used for this Gunpla.
- High Detail Manipulator 16 can be used for this kit.
- The GM Cannon Conversion Kit for HGUC GM can be used to remodel this kit into GM Cannon.
- The GM Sniper Custom Conversion Kit for HGUC GM can be used to remodel this kit into GM Sniper Custom.
- Additionally, the GM Sniper Custom Weapon Set can be used as the garage kit's add-on.
- The RGM-86R GM III Conversion Kit for HGUC GM can be used to remodel this kit into GM III.
- The c,o.v.e.r.-kit for HGUC GM - RGC-80S GM Cannon can be used for this kit to rebuild into GM Cannon.
- GM II:
- High Detail Manipulators 240 and 241 can be used on this Gunpla.
- GM III:
- High Detail Manipulator 240 can be used for on this kit.
Notes & Trivia[]
- Aside from the new addition of the waterslide decals, the GM kits feature an addtional show-accurate mint/greenish tint on the white plastic parts.